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Cherry Blossom Junkyard

Thank you for looking at my Cherry Blossom Junkyard project. This is a community project, meaning I can share all the assets I used to make this. I want other artist to learn Clarisse iFX by being able to build something cool and easy. I threw this together in a couple days.
Download the entire build package and have a go!
https://isosmith.artstation.com/store/dlYb/cherry-blossom-junkyard-clarisse-ifx-build-package
Join me on Discord if you want to chat about this project
https://discord.gg/7SDpgY8

Content Credit:
Plant scans from ZtrZtr
https://sketchfab.com/ztrztr/collections/nature-props
Hard Body scans from Forest Run Forever
https://sketchfab.com/2w/models
Junkyard Cars from Renafox
https://sketchfab.com/kryik1023/models

Finished product, 3 days. I've always loved the oddly grown tree where it shouldn't be. And I wanted to make a somewhat fantastical Junkyard using only free objects and scans from SketchFab. That way I can share the content AND my work

Finished product, 3 days. I've always loved the oddly grown tree where it shouldn't be. And I wanted to make a somewhat fantastical Junkyard using only free objects and scans from SketchFab. That way I can share the content AND my work

I needed a bit of reference as I don't find myself in junkyards every day. I liked these images, dead trees, dead cars, tall dead'ish grass, non OCD car placement.  It all comes from the reference not memory. My memory always sees things in the desert :-)

I needed a bit of reference as I don't find myself in junkyards every day. I liked these images, dead trees, dead cars, tall dead'ish grass, non OCD car placement. It all comes from the reference not memory. My memory always sees things in the desert :-)

I had seen another Clarisse users work, referencing a free scan of a junkyard car on Sketchfab. I found that Renafox produces a BUNCH of free to download OBJ scans of junkyard cars.

I had seen another Clarisse users work, referencing a free scan of a junkyard car on Sketchfab. I found that Renafox produces a BUNCH of free to download OBJ scans of junkyard cars.

Each car just has one texture, from the scan. The detail is very high, and the lighting in the texture very neutral.
This produces a somewhat bland look, so each car gets a grad so that I can adjust the shader for various properties like Metalic / Rough.

Each car just has one texture, from the scan. The detail is very high, and the lighting in the texture very neutral.
This produces a somewhat bland look, so each car gets a grad so that I can adjust the shader for various properties like Metalic / Rough.

 I just needed some props, a nice pretty hero tree, dead trees, ground features and most importantly grass objects to scatter.
Each object has a few texture scans, but mostly these are all pretty flat rough relying mostly on the scan texture details

I just needed some props, a nice pretty hero tree, dead trees, ground features and most importantly grass objects to scatter.
Each object has a few texture scans, but mostly these are all pretty flat rough relying mostly on the scan texture details

First thing to do, is a quick previs. Used to test workflows, objects, scattering and rough composition.
I like to "dutch" my camera with car shots, I feel they look to terrestrial if your parallel to the horizon. A little Dutch can add some interest

First thing to do, is a quick previs. Used to test workflows, objects, scattering and rough composition.
I like to "dutch" my camera with car shots, I feel they look to terrestrial if your parallel to the horizon. A little Dutch can add some interest

Final layout. Geometrical density is no joke. Sinking the cars into the ground with multiple tall grass objects. All particles are hand painted, organic methods yield organic results for moss (tiny grass) and fallen Cherry Blossom leaves (clip map plane)

Final layout. Geometrical density is no joke. Sinking the cars into the ground with multiple tall grass objects. All particles are hand painted, organic methods yield organic results for moss (tiny grass) and fallen Cherry Blossom leaves (clip map plane)

Wire-frame view, totally useless at these polygon levels, but fun to see. Everything but the grass objects are photogrametry scans. Unoptomized and DENSE.

Wire-frame view, totally useless at these polygon levels, but fun to see. Everything but the grass objects are photogrametry scans. Unoptomized and DENSE.

Once I'm happy with everything, it's time for a quick little Optix denoised 3d View render.  1 HDR and a single Spot (see next slide) for all the lighting. Not bad for a few second render.

Once I'm happy with everything, it's time for a quick little Optix denoised 3d View render. 1 HDR and a single Spot (see next slide) for all the lighting. Not bad for a few second render.

Needed God Rays, so I slammed together another entire render to Screen on top. Using the same set piece as a matte object, a single spotlight and a volume. Real god rays from scene geometry, easy.

Needed God Rays, so I slammed together another entire render to Screen on top. Using the same set piece as a matte object, a single spotlight and a volume. Real god rays from scene geometry, easy.

Final raw comp with DoF and screened on God Rays render which is quite subtle.
I wanted something out of focus in the extreme FG to seem as if this is a snapshot while on a walk

Final raw comp with DoF and screened on God Rays render which is quite subtle.
I wanted something out of focus in the extreme FG to seem as if this is a snapshot while on a walk

FINAL! Treated in the same way I treat my photography. Lightroom and Nik Effects. Maybe it's a vintage Helios manual lense.
I can work on things forever, but I'll call this one done since I'm my own client!!!!!

FINAL! Treated in the same way I treat my photography. Lightroom and Nik Effects. Maybe it's a vintage Helios manual lense.
I can work on things forever, but I'll call this one done since I'm my own client!!!!!

Please watch Part 1 of my build hyperlapse. In part 1 I talk about how I went about, building the 2 libraries I'm using to produce this image.

In part 2, we take both libraries and produce our final image!!!!